Accessible Gamification

Online Course

This page combines all the resources from the course Accessible Gamification for Business on a single page. These resources are available as open educational resources (OERs) under the terms of the Creative Commons Attribution 4.0 International licence (CC-BY 4.0). Simply put, this licence allows you to share, adapt and redistribute the content of the OERs, provided that you correctly attribute the original creators of these resources (Hochschule der Medien/Stuttgart Media University). If you are not familiar with this licence, please read it before reusing these OERs.
For the course description and the list of OERs, see the MOOCAP website.

Table of contents:

  1. Basics (Module 1)
    1. Games and Fun
    2. Games Classifications
    3. Gamification
    4. Players
  2. Gamification (Module 2)
    1. Gamification Classification
    2. Gamification Requirements
    3. Accessibility Basics
  3. Design Patterns (Module 3)
    1. Design Patterns Basics
    2. Design Patterns Overview
  4. Reward and Challenge (Module 4)
    1. Reward
    2. Challenge
  5. Actions Space and Development (Module 5)
    1. Action Space and Development
    2. Development

Basics (Week 1)

Games and Fun

Accessible Gamification Course 1-1 from MOOCAP on Vimeo.

Games Classifications

Accessible Gamification Course 1-2 from MOOCAP on Vimeo.

Gamification

Accessible Gamification Course 1-3 from MOOCAP on Vimeo.

Players

Accessible Gamification Course 1-4 from MOOCAP on Vimeo.

Assignment

Take some of your favourite games and try to apply the Bartle classification to these games. Which aspects of gameplay could cater which player type?

Gamification (Module 2)

Gamification Classification

Accessible Gamification Course 2-1 from MOOCAP on Vimeo.

Gamification Requirements

Accessible Gamification Course 2-2 from MOOCAP on Vimeo.

Accessibility Basics

Accessible Gamification Course 2-3 from MOOCAP on Vimeo.

Assignment

Take some applications or webpages and think about their accessibility.

Design Patterns (Module 3)

Design Patterns Basics

Accessible Gamification Course 3-1 from MOOCAP on Vimeo.

Design Patterns Overview

Accessible Gamification Course 3-2 from MOOCAP on Vimeo.

Assignment

Take some of your favorite games (perhaps the same you used in week 1) and try to find mechanisms of reward, challenge, discovery, action space and development in them.

Reward and Challenge (Module 4)

Reward

Accessible Gamification Course 4 from MOOCAP on Vimeo.

Challenge

Challenge (Accessible Gamification Course, 5) from MOOCAP on Vimeo.

Assignment

Can you put up some minimal gameplay that puts reward or challenge at its heart? You may also refer to existing games.

Actions Space and Development (Module 5)

Action Space and Development

Accessible Gamification Course 6 from MOOCAP on Vimeo.

Development

Accessible Gamification Course 7 from MOOCAP on Vimeo.

Assignment

Can you put up some minimal gameplay that puts action space or development at its heart? You may also refer to existing games.

Acknowledgements

The course “Accessible Gamification” was created as part of Prosperity4All, a research and development project that received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 610510.