This page combines all the resources from the course
Accessible Gamification for Business
on a single page.
These resources are available as open educational resources (OERs) under the terms of the
Creative Commons Attribution 4.0 International licence
(CC-BY 4.0).
Simply put, this licence allows you to share, adapt and redistribute the content of the OERs,
provided that you correctly attribute the original creators of these resources
(Hochschule der Medien/Stuttgart Media University).
If you are not familiar with this licence, please read it before reusing these OERs.
For the
course description
and the
list of OERs,
see the MOOCAP website.
Table of contents:
- Basics (Module 1)
- Gamification (Module 2)
- Design Patterns (Module 3)
- Reward and Challenge (Module 4)
- Actions Space and Development (Module 5)
Basics (Week 1)
Games and Fun
Accessible Gamification Course 1-1 from MOOCAP on Vimeo.
Games Classifications
Accessible Gamification Course 1-2 from MOOCAP on Vimeo.
Gamification
Accessible Gamification Course 1-3 from MOOCAP on Vimeo.
Players
Accessible Gamification Course 1-4 from MOOCAP on Vimeo.
Assignment
Take some of your favourite games and try to apply the Bartle classification to these games. Which aspects of gameplay could cater which player type?
Gamification (Module 2)
Gamification Classification
Accessible Gamification Course 2-1 from MOOCAP on Vimeo.
Gamification Requirements
Accessible Gamification Course 2-2 from MOOCAP on Vimeo.
Accessibility Basics
Accessible Gamification Course 2-3 from MOOCAP on Vimeo.
Assignment
Take some applications or webpages and think about their accessibility.
- Do you spot patterns that work particularly well?
- Are their common traps you can find?
Design Patterns (Module 3)
Design Patterns Basics
Accessible Gamification Course 3-1 from MOOCAP on Vimeo.
Design Patterns Overview
Accessible Gamification Course 3-2 from MOOCAP on Vimeo.
Assignment
Take some of your favorite games (perhaps the same you used in week 1) and try to find mechanisms of reward, challenge, discovery, action space and development in them.
Reward and Challenge (Module 4)
Reward
Accessible Gamification Course 4 from MOOCAP on Vimeo.
Challenge
Challenge (Accessible Gamification Course, 5) from MOOCAP on Vimeo.
Assignment
Can you put up some minimal gameplay that puts reward or challenge at its heart? You may also refer to existing games.
Actions Space and Development (Module 5)
Action Space and Development
Accessible Gamification Course 6 from MOOCAP on Vimeo.
Development
Accessible Gamification Course 7 from MOOCAP on Vimeo.
Assignment
Can you put up some minimal gameplay that puts action space or development at its heart? You may also refer to existing games.
Acknowledgements
The course “Accessible Gamification” was created as part of Prosperity4All, a research and development project that received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 610510.